Articles in Current Issue

Relaunch - Editorial Issue 2

Hartmut Koenitz, PhD (Author)

Roots of Fear and Empathy: Rethinking Plant Agency and Eco-Horror in Interactive Narratives for Ecological Awareness

Gareth W. Young, Nour Boulahcen (Author)

Video games are increasingly recognized as powerful tools for exploring complex human-nature relationships through interactive narratives and immersive storytelling. This paper examines the intersection of eco-horror and Human-Plant-Computer Interaction (HPCI) in game design, focusing on how interactive representations of plants as autonomous, sometimes antagonistic agents can foster ecological empathy and critical reflections on human-nature interactions. Traditionally, plants in games have…

War in Your Own City. Transformative Learning through Experiencing the Newsgame I am Mosul

Renske van Enschot, Christian Roth, Libby van den Besselaar (Author)

This study investigates whether people’s mindsets can be transformed (i.e., transformative learning) through a geolocalized narrative news game. An online 2 (agency: high/low) x 2 (personal relevance: yes/no) between-subjects experiment was done (n = 215) using the newsgame I am Mosul. The participants experienced the impact of war in a personally (ir)relevant Dutch city with or without the agency to make choices for the main character influencing the storyline. The results show a positive e…

Being Water

Terhi Marttila, Andrés Isaza-Giraldo, Rafaela Nunes, Paulo Bala (Author)

Being Water is an interactive art experience that explores water’s ways of being through 360° video, artifact-beings, voice-over, and atmospheric sound. After an initial version focused on guided navigation and authorial text, the second iteration experiments with generative AI. Large language models use scene context and authorial material to augment interaction, enable replayability, and sustain a narrative. The paper shares preliminary findings on collaborating with LLMs to make additions…

Foreword from the Association for Research in Digital Interactive Narratives Graduate Research Committee

Sarah Anne Brown, Jade Arbo, Mauro Colarieti, Sathaporn “Hubert” Hu, Jasmine Mattey, Samya Brata Roy, Anca Serbanescu (Author)

The inaugural Future Directions in Interactive Digital Narratives (FIDN) Student Research Symposium, convened virtually on June 7, 2025 by the Association for Research in Digital Interactive Narratives (ARDIN) Graduate Research Committee, provided a dedicated venue for emerging scholars to articulate near-term trajectories for interactive digital narratives (IDNs). Eight Master’s and doctoral students and early-career researchers presented work and received feedback from established scholars…

Arguing New Methodologies for the Study of Applied IDNs

Sarah Anne Brown (Author)

Applied IDN research in health and education lacks consistent, rigorous evaluation, making it hard to link specific design features to outcomes like immersion, engagement, or learning. A survey of 66 studies found only 17 with evaluations, which were often heterogeneous in design and rarely isolated the characteristics of IDN, highlighting the evidence gap. The paper advocates richer, in-experience methods (e.g., screen recording, action logging, retrospective video interviews) and qualitati…

Designing Ludonarrative Media for Robust, Scientific, Realizable, and Adaptable Big-G Game-Based Learning: A Model and Research Plan

Pratama Wirya Atmaja (Author)

To meet the demands of “Big-G” GBL for complex issues (e.g., sustainability), the paper identifies four design gaps—conceptual robustness, scientific precision, technical realizability, and practical adaptability—insufficiently addressed by current methods. It proposes a “ludonarrative universe” model: a multi-dimensional system spanning nested media (supersystems), ecological counterparts (competing elements), meta-gaming layers, and experiential layers (world, storytelling, assets/UI) grou…

Toward a Framework for Immersive Counter-Storytelling in Contested Heritage

Anurak Chandam (Author)

This work proposes an integrated framework—counter-narratives, participant agency, co-creation, and sensory engagement—to challenge Authorized Heritage Discourse at sites of conflict, using Thailand’s People’s Party monuments as a focal case. By leveraging IDN structures and AR/VR, it aims to foster emotional connection, youth participation, and critical reinterpretation of politically sensitive histories. The model emphasizes collaborative authorship and embodied, spatial storytelling over …

Collective Imagination through Immersive Interactive Digital Narratives: A Research-through-Design Approach to Urban Futures

Jacopo William de Denaro (Author)

Positioning immersive installations as IDNs for civic imagination, the project explores how groups can co-author possible urban futures—focusing on mobility in Milan. An initial data-driven installation elicited aesthetic emotions and reflection, but it felt paternalistic and abstract. A second iteration replaces nudging with a shared, first-person environment that transforms in real time based on participants’ movement choices. The work reframes narrative as emergent, privileges imagination…

Making research accessible by comparing published perspectives through IDNs

Jonathan Barbara (Author)

The paper argues that IDNs’ multiperspectivity can make scholarly debate accessible, enabling visitors to compare published interpretations and co-develop their own views—demonstrated through a VR case on Malta’s Tarxien prehistoric complex. Source paragraphs from historians are structured into dependency-linked conversational narratives, staged in situ via environmental storytelling and interactive discovery. This approach encourages either narrative closure (choosing a most plausible accou…

Journal of Interactive Narrative

Vol 1. (2024-2025)

About the Journal

The Journal of Interactive Narrative advances the understanding, design, and application of interactive narratives. The journal is predicated on the interdisciplinary nature of interactive narratives.  It is a home for research and practical work that intersects traditional academic disciplines and artistic forms. In addition, the journal overcomes existing limitations in the representation of interactive scholarship through the development of novel formats.  

The journal is Open Access Diamond, which means that there is no processing fee (the journal is supported by ARDIN) and articles are free to access via the journal’s website immediately upon publication. The journal is dedicated to supporting diversity, equity, and inclusion. This means reducing inequalities and closing the gaps of inclusion in the global community. As an organization and journal, we aim to achieve gender balance, the inclusion of early career scholars in our editorial board, and a scope that is inclusive of voices outside of Europe and North America.

You can support the journal by joining ARDIN

Vol. 1 No. 2 (2025): Interactive Narrative II

The Journal of Interactive Narrative returns on a new technical foundation and a custom-built OJS installation that lets us publish interactive work alongside traditional scholarship. This issue brings together two peer-reviewed articles, new graduate research from the first Futures in Interactive Digital Narratives (FIDN) Student Research Symposium, and an interactive art piece. The articles explore how a newsgame set in familiar Dutch cities can provoke reflection on war and empathy, and how plants in interactive media can act as agents of ecological awareness rather than just props in eco-horror. The FIDN section showcases emerging voices pushing methods, activism, learning, heritage, and urban futures through interactive narrative. The issue also features Being Water, an immersive 360° work that invites readers to encounter water as a living presence. Together, these contributions reflect JIN’s commitment to experimental formats, critical engagement, and a growing global community in interactive digital narrative.

Published: 2025-10-28

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CFP-Special Issue: Autonomy In and Through Interactive Digital Storytelling

2025-10-20

Sponsored by Digital Storytelling and Innovation Network, this CFP explores how autonomy, agency, and authorship are negotiated in IDN across human–machine co-creativity, distributed cognition, and human/nonhuman assemblages amid generative AI and infrastructural shifts (big data, cloud, blockchain, LLMs). It welcomes research-creation, reflective practice, and critical scholarship spanning interactive film, games, participatory theatre, VR/AR, and more.

Editorial: Building a Home for Advanced Interactive Scholarship

2025-07-23

The Editor-in-Chief Editor, Hartmut Koenitz, discusses the ideas and efforts that went into the launch of the Journal for Interactive Narrative. It has been quite a journey from the first idea for this journal to the first issue of the Journal of Interactive Narrative, which you are reading now. In 2018, I presented a paper at ICIDS, reflecting on the status of the study of Interactive Digital Narratives as a discipline. I concluded that much progress had been made since the first doctoral thesis on the topic, yet a journal dedicated to the topic was a key missing element.

From Concept to Reality: Launching a Journal for Interactive Narrative

2025-07-22

The Managing Editor, Joshua A. Fisher, discusses the development of the Journal of Interactive Narrative. In the summer of 2021, Hartmut Koenitz and Frank Nack approached me about establishing a journal for the Association for Research in Digital Interactive Narrative (ARDIN). They presented a challenge: to create an academic platform that not only discussed but also embodied the interactive narratives at the heart of our field.