Dr. Hartmut Koenitz (Author)
It has been quite a journey from the first idea for this journal to the first issue of the Journal of Interactive Narrative, which you are reading now. In 2018, I presented a paper at ICIDS (International Conference for Interactive Digital Storytelling), reflecting on the status of the study of Interactive Digital Narratives as a discipline (Koenitz, 2018). I concluded that much progress had been made since the first doctoral thesis on the topic (Buckles, 1985), yet a journal dedicated to th…
Read More
Hartmut, Joshua A. Fisher, Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook (Author)
Scholarly work on Interactive Digital Narrative (IDN) has long been communicated using the non-interactive format of the academic paper. Yet, when we only tell or show, we do not interact, which means that we lose the most important aspect of IDN–the interactive experience. In this article, we consider the limitations of traditional scholarly representations when it comes to IDN and demonstrate a novel format which includes interactive artifacts within the article, a move we consider as a cr…
Read More
Jonathan Barbara, Mads Haahr (Author)
Providing enough information to allow the VR player to self-identify is an important factor in their immersion into a virtual world. The sensory information being provided to the player’s eyes and ears through the headset must support the suspension of disbelief and telepresence into the virtual world. Given sound’s easily realized potential for diegetic ambiguity and its influence on presence as immersion, the aim of this paper is to explore the role of disembodied voice in VR interactive n…
Read More
Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Rafael Bidarra (Author)
Within citizenship education, a new focus is being laid upon what is expected of citizens within a diverse society. More emphasis is placed on teaching students how to understand and respect other people’s opinions, regardless of how they may contrast with one’s own. However, learning to be tolerant with others’ viewpoints comes with hurdles, as it is quite easy to become stuck within one’s own worldview. We designed and developed Diermocratie, an in-classroom game aimed at encourag…
Read More
Joshua A. Fisher, Janíce Tisha Samuels (Author)
Programs of study for Immersive Media are being developed and enacted at many higher education institutions. This article presents a course on Interactive Digital Narratives (IDN) in Virtual Reality (VR) that can familiarize undergraduate students of diverse backgrounds with immersive storytelling’s foundational technical, design, and development tenets. The course curriculum balances IDN design and immersive storytelling strategies with VR project management, user experience and interface d…
Read More
Kirsty Dunlop (Author)
Within our current post-internet landscape of Web 2.0, in which we exist as intermedial beings, I propose Emergent Essaying as a connective term, merging the milieu of game design with hybrid creative writing approaches. Emergent Gameplay is ‘a game design term that refers to video game mechanics that change according to the player’s actions’. Emergent Essaying utilises gameplay techniques to invite more open, playful, and changeable modes of thinking, encouraging multiplicity and fluidity o…
Read More
Richard Holeton (Author)
Figurski at Findhorn on Acid follows a convicted murderer on parole, a gender-bending French-Moroccan journalist, and a handless Vietnamese-American juggler as they traverse global and virtual locations competing for possession of a rare and valuable 18th-century mechanical pig.
Read More