Articles in Current Issue

Editorial: Building a Home for Advanced Interactive Scholarship

Dr. Hartmut Koenitz (Author)

It has been quite a journey from the first idea for this journal to the first issue of the Journal of Interactive Narrative, which you are reading now. In 2018, I presented a paper at ICIDS (International Conference for Interactive Digital Storytelling), reflecting on the status of the study of Interactive Digital Narratives as a discipline (Koenitz, 2018). I concluded that much progress had been made since the first doctoral thesis on the topic (Buckles, 1985), yet a journal dedicated to th…

The Importance of Representative Likeness: Why we Should Represent Interactive Digital Narrative with Interaction

Hartmut, Joshua A. Fisher, Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook (Author)

Scholarly work on Interactive Digital Narrative (IDN) has long been communicated using the non-interactive format of the academic paper. Yet, when we only tell or show, we do not interact, which means that we lose the most important aspect of IDN–the interactive experience. In this article, we consider the limitations of traditional scholarly representations when it comes to IDN and demonstrate a novel format which includes interactive artifacts within the article, a move we consider as a cr…

The Role of Voice in Virtual Reality Interactive Narratives

Jonathan Barbara, Mads Haahr (Author)

Providing enough information to allow the VR player to self-identify is an important factor in their immersion into a virtual world. The sensory information being provided to the player’s eyes and ears through the headset must support the suspension of disbelief and telepresence into the virtual world. Given sound’s easily realized potential for diegetic ambiguity and its influence on presence as immersion, the aim of this paper is to explore the role of disembodied voice in VR interactive n…

A Serious Game Exploring Diversity of Perspectives in Citizenship Education

Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Rafael Bidarra (Author)

Within citizenship education, a new focus is being laid upon what is expected of citizens within a diverse society. More emphasis is placed on teaching students how to understand and respect other people’s opinions, regardless of how they may contrast with one’s own. However, learning to be tolerant with others’ viewpoints comes with hurdles, as it is quite easy to become stuck within one’s own worldview. We designed and developed Diermocratie, an in-classroom game aimed at encourag…

Teaching Virtual Reality Interactive Digital Narratives: A Curriculum and Case Study

Joshua A. Fisher, Janíce Tisha Samuels (Author)

Programs of study for Immersive Media are being developed and enacted at many higher education institutions. This article presents a course on Interactive Digital Narratives (IDN) in Virtual Reality (VR) that can familiarize undergraduate students of diverse backgrounds with immersive storytelling’s foundational technical, design, and development tenets. The course curriculum balances IDN design and immersive storytelling strategies with VR project management, user experience and interface d…

Emergent Gameplay, Emergent Essaying

Kirsty Dunlop (Author)

Within our current post-internet landscape of Web 2.0, in which we exist as intermedial beings, I propose Emergent Essaying as a connective term, merging the milieu of game design with hybrid creative writing approaches. Emergent Gameplay is ‘a game design term that refers to video game mechanics that change according to the player’s actions’. Emergent Essaying utilises gameplay techniques to invite more open, playful, and changeable modes of thinking, encouraging multiplicity and fluidity o…

Figurski at Findhorn on Acid by Richard Holeton

Richard Holeton (Author)

Figurski at Findhorn on Acid follows a convicted murderer on parole, a gender-bending French-Moroccan journalist, and a handless Vietnamese-American juggler as they traverse global and virtual locations competing for possession of a rare and valuable 18th-century mechanical pig.

Journal of Interactive Narrative

Vol 1. (2024)

About the Journal

The Journal of Interactive Narrative advances the understanding, design, and application of interactive narratives. The journal is predicated on the interdisciplinary nature of interactive narratives.  It is a home for research and practical work that intersects traditional academic disciplines and artistic forms. In addition, the journal overcomes existing limitations in the representation of interactive scholarship through the development of novel formats.  

The journal is Open Access Diamond, which means that there is no processing fee (the journal is supported by ARDIN) and articles are free to access via the journal’s website immediately upon publication. The journal is dedicated to supporting diversity, equity, and inclusion. This means reducing inequalities and closing the gaps of inclusion in the global community. As an organization and journal, we aim to achieve gender balance, the inclusion of early career scholars in our editorial board, and a scope that is inclusive of voices outside of Europe and North America.

You can support the journal by joining ARDIN

Vol. 1 No. 1 (2024): Interactive Digital Narrative Gets a Journal

The inaugural issue of the Journal of Interactive Narrative (JIN) represents a revolutionary milestone in academic publishing, fulfilling a vision conceived by Hartmut Koenitz in 2018 to create a journal that embodies the very interactivity it studies. Published by ARDIN in partnership with Carnegie Mellon's ETC Press, this groundbreaking publication moves beyond traditional static PDFs to integrate interactive works, embedded videos, and playable elements directly within scholarly articles. The issue features five diverse articles spanning VR storytelling analysis with embedded Twine narratives (Barbara & Haahr), citizenship education through gaming (Blokland et al.), VR curriculum development (Fisher & Samuels), interactive essaying theory (Dunlop), and a foundational piece on interactive scholarship methodology (Koenitz & Fisher), plus Richard Holeton's featured combinatorial fiction "Figurski at Findhorn on Acid." Led by Editor-in-Chief Koenitz and Managing Editor Fisher, with distinguished advisory board members including Janet Murray and Michael Mateas, JIN establishes new standards for scholarly communication where readers can fluidly transition between theoretical critique and hands-on interaction with the artifacts being analyzed, creating an integrated academic environment that matches the interdisciplinary, experiential nature of interactive narrative research itself.

Published: 2025-07-24

The Importance of Representative Likeness: Why we Should Represent Interactive Digital Narrative with Interaction

Hartmut, Joshua A. Fisher, Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook (Author)

A Serious Game Exploring Diversity of Perspectives in Citizenship Education

Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Rafael Bidarra (Author)
View All Issues

Editorial: Building a Home for Advanced Interactive Scholarship

2025-07-23

The Editor-in-Chief Editor, Hartmut Koenitz, discusses the ideas and efforts that went into the launch of the Journal for Interactive Narrative. It has been quite a journey from the first idea for this journal to the first issue of the Journal of Interactive Narrative, which you are reading now. In 2018, I presented a paper at ICIDS, reflecting on the status of the study of Interactive Digital Narratives as a discipline. I concluded that much progress had been made since the first doctoral thesis on the topic, yet a journal dedicated to the topic was a key missing element.

From Concept to Reality: Launching a Journal for Interactive Narrative

2025-07-22

The Managing Editor, Joshua A. Fisher, discusses the development of the Journal of Interactive Narrative. In the summer of 2021, Hartmut Koenitz and Frank Nack approached me about establishing a journal for the Association for Research in Digital Interactive Narrative (ARDIN). They presented a challenge: to create an academic platform that not only discussed but also embodied the interactive narratives at the heart of our field. 

Call for Papers: Interactive Narratives for Public Communication, Trust Building, and Decision-Making

2025-07-22

The Journal of Interactive Narrative Research advances the understanding, design, and application of interactive narratives. The journal is predicated on the interdisciplinary nature of interactive narratives. It is a home for research and practical work that intersects traditional academic disciplines and artistic forms. In addition, the journal is focused on the development of novel, interactive formats to overcome existing limitations in the representation of interactive scholarship.