It has been quite a journey from the first idea for this journal to the first issue of the Journal of Interactive Narrative, which you are reading now. In 2018, I presented a paper at ICIDS, reflecting on the status of the study of Interactive Digital Narratives as a discipline.
Browsing: current issue
As a combinatorial fiction structured around all the possible arrangements of three characters, three places, and three artifacts, Figurski at Findhorn on Acid is built for fun and exploration. It’s been described as game-like, as “funny, crazy, ultra-postmodern satire” (Mariusz Pisarski) and as riding “a thin edge between the most complex recent critical ideas and the most absurd TV game shows” (Michael Tratner). Originally published by Eastgate Systems on the Storyspace platform in 2001, the novel was technically and functionally reimagined for the web in 2021 in partnership with Washington State University’s Electronic Literature Lab (ELL), under the direction of Dr. Dene Grigar.
Vol 1 / Issue 1 / Article 3 doi.org/10.62937/JIN.2024.GTYU4810 Download Citation Download PDF Erik Blokland , Caroline Cullinan, Doreen…
Vol 1 / Issue 1 / Article 2 doi.org/10.62937/JIN.2024.VQRM5201 Download Citation Download PDF Jonathan Barbara, Saint Martin’s Institute of Higher Education,…
Vol 1 / Issue 1 / Article 5doi.org/10.62937/JIN.2024.KBBZ3074 Download Citation Download PDF Kirsty Dunlop, University of Glasgow, Glasgow, Scotland Abstract…
Vol 1 / Issue 1 / Article 4doi.org/10.62937/JIN.2024.GYAP6587 Download Citation Download PDF Joshua A. Fisher, Ball State University, Muncie, IN,…
There is something inherently problematic when we represent interactive experiences by non-interactive means. Interactive is about the experience; it is not about show or tell.